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July 11, 2005

Just in case you were wondering...

Slashdot has a review of a very important book.

Yes Dungeon Master's Guide, II has been released and from all accounts it is invaluable.

[D]MG II goes into the psychology of the rules arbiter by laying out what will likely be required from you in your role as DM. The Guide also goes inside the heads of players to offer up to the reader possible motivations for a player coming to the gaming table.
...
For a veteran Dungeon Master, there are a few gems that stand out as making this book worthwhile. The sections on Saltmarsh, the business system, and the various tips on tweaking your gameworld (including suggestions for creating prestige classes) would all be handy to have at your fingertips. Newer Dungeon Masters should not miss the opportunity to take a look at this book. The chapters on pacing, performance, and campaign preparation are very well written and will provide some much needed advice for someone just cutting their teeth. Players need not apply. The information a Player would get from this book is simply not worth the money to pick up, unless you're planning on getting into the DM gig.

Players, stand aside. This book is for Masters.

I bet it doesn't have a sweet Demon on the cover like my old 1st Edish DM Guide does, though.

Posted by Half-Cocked at July 11, 2005 10:41 PM

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Comments

Now, just try and tell me this is not a sweet demon!

Posted by: bernie at July 12, 2005 02:41 PM

Wow!! I stand corrected. I just remember the demon being forced off the cover back in the 80's because D & D caused children to worship the devil. Looks like devil worshippin' is back in vogue.

Posted by: Steve at July 12, 2005 02:59 PM

For me, it never went out.

Now WHERE did I put my 20 sided die?

Posted by: bernie at July 13, 2005 04:00 PM

I've found the topic to draw Bernie out of his lurking. I posted the IDF D&D post above before I read this so don't think I'm just baiting you.

Posted by: Steve at July 13, 2005 08:29 PM